head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Reflex swipe timing through procedurally assembled obstacle runs.

Execution · Pure Mechanics
Motion-controlled WarioWare where you snap the remote into poses to clear five-second microgames.
Lara Croft: Relic Run leans Execution (Pure Mechanics); WarioWare: Smooth Moves leans Execution (Pure Mechanics).
WarioWare: Smooth Moves leans a little harder on execution, though the gap is small.
Lara Croft: Relic Run
Swipe-timed dodges at increasing speed are the core test
WarioWare: Smooth Moves
Instant motion-pose changes and gesture accuracy under pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft: Relic Run
No opponent; obstacles never adapt
WarioWare: Smooth Moves
No adaptive opposition, just scripted prompts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft: Relic Run
Procedural track segments are unknown until they appear
WarioWare: Smooth Moves
Random microgame draws keep each run unpredictable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Lara Croft: Relic Run
Upgrade and power-up choices nudge run length
WarioWare: Smooth Moves
Learning every form and microgame solution converges
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.