head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Reads · Grand Arena
Team prediction and macro optimisation compressed into touch-screen MOBA matches.

Reads · Mind & Math
Pokémon MOBA with team-scoring objectives.
League of Legends: Wild Rift leans Reads (Grand Arena); Pokémon UNITE leans Reads (Mind & Math).
League of Legends: Wild Rift leans a little harder on execution, though the gap is small.
League of Legends: Wild Rift
Touch-screen skillshots and kiting still set a real ceiling
Pokémon UNITE
Auto-attack and ability inputs are forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
League of Legends: Wild Rift
Outguessing human laners and junglers never stops
Pokémon UNITE
Team-fight engagement timing is prediction
Pokémon UNITE leans a little harder on variance, though the gap is small.
League of Legends: Wild Rift
Drake spawns and crit rolls add bounded noise
Pokémon UNITE
Wild Pokémon spawns and item RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
League of Legends: Wild Rift
Builds, wave control and objective timing are deeply solvable
Pokémon UNITE
Held items and route planning solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.