head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Reads · Grand Arena
A team MOBA where map control and adaptive duels decide objectives.

Execution · Grand Arena
A third-person MOBA where skillshot aim meets MOBA mind games.
League of Legends leans Reads (Grand Arena); Smite leans Execution (Grand Arena).
Smite leans a little harder on execution, though the gap is small.
League of Legends
Mechanics matter but not aimbot-decisive.
Smite
Third-person skillshots raise the aim floor.
League of Legends leans a little harder on reads, though the gap is small.
League of Legends
Lane and jungle constantly mind-game opponents.
Smite
Jungle invades and ganks require opponent modeling.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
League of Legends
Champion select and minor RNG only.
Smite
Buff timers and minor RNG only.
League of Legends leans a little harder on optimization, though the gap is small.
League of Legends
Itemization, wave management, and macro are solvable.
Smite
Builds, relics, and rotations are theorycrafted.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.