head to head
League of LegendsvsThe Lord of the Rings: The Battle for Middle-earth
League of Legends leans Reads (Grand Arena); The Lord of the Rings: The Battle for Middle-earth leans Optimization (Mind & Math).
League of LegendsThe Lord of the Rings: The Battle for Middle-earth
Axis by axis
Execution6 vs 5
League of Legends leans harder on execution: Mechanics matter but not aimbot-decisive.
Reads8 vs 6
League of Legends leans harder on reads: Lane and jungle constantly mind-game opponents.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization8 vs 7
League of Legends leans harder on optimization: Itemization, wave management, and macro are solvable.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

