head to head
League of Legends asks more than The Lord of the Rings: The Battle for Middle-earth, and the gap is reads.

Reads · Grand Arena
A team MOBA where map control and adaptive duels decide objectives.

Optimization · Mind & Math
Tolkien RTS where build orders and army counters decide the war for Middle-earth.
League of Legends leans Reads (Grand Arena); The Lord of the Rings: The Battle for Middle-earth leans Optimization (Mind & Math).
League of Legends leans a little harder on execution, though the gap is small.
League of Legends
Mechanics matter but not aimbot-decisive.
The Lord of the Rings: The Battle for Middle-earth
Micro and multitasking under real-time pressure
League of Legends leans clearly harder on reads.
League of Legends
Lane and jungle constantly mind-game opponents.
The Lord of the Rings: The Battle for Middle-earth
Multiplayer rewards predicting opponent army choices
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
League of Legends
Champion select and minor RNG only.
The Lord of the Rings: The Battle for Middle-earth
Scouting hides enemy composition until revealed
League of Legends leans a little harder on optimization, though the gap is small.
League of Legends
Itemization, wave management, and macro are solvable.
The Lord of the Rings: The Battle for Middle-earth
Build orders and counter units are largely solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.