head to head
Neither is simply harder - they are hard in different places. Legends of Runeterra demands more optimization; Town of Salem demands more reads.

Reads · Mind & Math
A card game emphasizing priority-based reads over raw draw variance.

Reads · Pure Mind Games
A text-based social deduction game that distils bluffing, counter-deduction, and role optimisation against human opponents.
Legends of Runeterra leans Reads (Mind & Math); Town of Salem leans Reads (Pure Mind Games).
Legends of Runeterra leans a little harder on execution, though the gap is small.
Legends of Runeterra
Clicks only
Town of Salem
Text voting and clicking have no physical demand
Town of Salem leans clearly harder on reads.
Legends of Runeterra
Alternating priority and spell mana create bluff layers
Town of Salem
Modelling human bluffers who adapt to your deductions is the game
Legends of Runeterra leans a little harder on variance, though the gap is small.
Legends of Runeterra
Less draw RNG than peers but still present
Town of Salem
Role assignments and night-action targets vary every game
Legends of Runeterra leans clearly harder on optimization.
Legends of Runeterra
Tight deckbuilding and sequencing math
Town of Salem
Role knowledge and voting strategy are learnable optimal policies
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.