head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A family collect-a-thon testing ability-gated routing rather than reflexes.

Optimization · Systems & Chaos
A dark psychological narrative game about twin sisters, a drowned body, and wartime Italy, told through photography.
LEGO The Hobbit leans Optimization (Practiced Mastery); Martha Is Dead leans Optimization (Systems & Chaos).
LEGO The Hobbit leans a little harder on execution, though the gap is small.
LEGO The Hobbit
Forgiving combat and platforming aimed at families
Martha Is Dead
Walking and photography mechanics demand nothing physical
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO The Hobbit
Orcs are scripted props, never adaptive
Martha Is Dead
No opponents; the story unfolds regardless of play
Martha Is Dead leans a little harder on variance, though the gap is small.
LEGO The Hobbit
Fixed collectible placements, unknown only at first
Martha Is Dead
Narrative twists are the only meaningful unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO The Hobbit
Character-ability routing for collectibles is the core puzzle
Martha Is Dead
Darkroom photography and choices are light, learnable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.