head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A family collect-a-thon testing ability-gated routing rather than reflexes.

Optimization · Practiced Mastery
An atmospheric mood piece with light puzzles, testing patience more than skill.
LEGO The Hobbit leans Optimization (Practiced Mastery); Superbrothers: Sword & Sworcery EP leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO The Hobbit
Forgiving combat and platforming aimed at families
Superbrothers: Sword & Sworcery EP
Simple timed parries are the only dexterity ask
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO The Hobbit
Orcs are scripted props, never adaptive
Superbrothers: Sword & Sworcery EP
No opponent - a mood piece, not a contest
Superbrothers: Sword & Sworcery EP leans a little harder on variance, though the gap is small.
LEGO The Hobbit
Fixed collectible placements, unknown only at first
Superbrothers: Sword & Sworcery EP
Moon-phase secrets are hidden until discovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO The Hobbit
Character-ability routing for collectibles is the core puzzle
Superbrothers: Sword & Sworcery EP
Light environmental puzzles with gentle solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.