head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A demanding souls-like won by perfect-guard timing and weapon assembly.

Execution · Practiced Mastery
A stylish action game demanding sharp execution through layered combo and dodge timing while optimising chip builds around fixed enemy choreography.
Lies of P leans Execution (Pure Mechanics); Nier: Automata leans Execution (Practiced Mastery).
Lies of P leans a little harder on execution, though the gap is small.
Lies of P
Perfect-guard timing window punishes errors
Nier: Automata
Fast combos, dodge timing, and bullet-hell patterns demand precise inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lies of P
Scripted bosses, no adaptation
Nier: Automata
Enemies follow scripted patterns; no adaptive opponent
Nier: Automata leans a little harder on variance, though the gap is small.
Lies of P
Minor weapon assembly variance
Nier: Automata
Loot drops and chip rolls add minor randomness to builds
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Lies of P
Weapon assembly and P-organ builds reward planning
Nier: Automata
Chip loadout, weapon choice, and attack routing reward systematic planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.