head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A demanding souls-like won by perfect-guard timing and weapon assembly.

Execution · Pure Mechanics
A pure time-attack arcade racer testing flawless car control on precision platform tracks.
Lies of P leans Execution (Pure Mechanics); Trackmania Turbo leans Execution (Pure Mechanics).
Trackmania Turbo leans a little harder on execution, though the gap is small.
Lies of P
Perfect-guard timing window punishes errors
Trackmania Turbo
Platform-racer precision; every millisecond of input matters
Lies of P leans a little harder on reads, though the gap is small.
Lies of P
Scripted bosses, no adaptation
Trackmania Turbo
Ghost-only competition; no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Lies of P
Minor weapon assembly variance
Trackmania Turbo
Deterministic tracks with no hidden randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Lies of P
Weapon assembly and P-organ builds reward planning
Trackmania Turbo
Finding the fastest line and technique per track is fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.