head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.

Optimization · Systems & Chaos
A freemium town builder testing patience and timer scheduling more than any skill.
Life is Strange leans Optimization (Systems & Chaos); The Simpsons: Tapped Out leans Optimization (Systems & Chaos).
Life is Strange leans a little harder on execution, though the gap is small.
Life is Strange
Rewind mechanic removes virtually any failure state
The Simpsons: Tapped Out
Tapping buildings has no skill component
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Life is Strange
Scripted teen drama; no opponent models the player
The Simpsons: Tapped Out
No opponent in a solo town builder
Life is Strange leans a little harder on variance, though the gap is small.
Life is Strange
Rewind obscures which choices are truly consequential
The Simpsons: Tapped Out
Event prize rolls add mild randomness
Life is Strange leans a little harder on optimization, though the gap is small.
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
The Simpsons: Tapped Out
Task scheduling and payout timing are the only decisions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.