head to head
L.A. Noire asks more than The Simpsons: Tapped Out, and the gap is execution.

Optimization · Systems & Chaos
1940s detective procedural built around crime scenes and reading scripted interrogation tells.

Optimization · Systems & Chaos
A freemium town builder testing patience and timer scheduling more than any skill.
L.A. Noire leans Optimization (Systems & Chaos); The Simpsons: Tapped Out leans Optimization (Systems & Chaos).
L.A. Noire leans clearly harder on execution.
L.A. Noire
Light shooting and driving, very forgiving
The Simpsons: Tapped Out
Tapping buildings has no skill component
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
L.A. Noire
Suspects follow fixed scripts, never adapt
The Simpsons: Tapped Out
No opponent in a solo town builder
L.A. Noire leans clearly harder on variance.
L.A. Noire
Interrogation tells and clues hidden until discovered
The Simpsons: Tapped Out
Event prize rolls add mild randomness
L.A. Noire leans a little harder on optimization, though the gap is small.
L.A. Noire
Evidence chains and question choices have fixed correct answers
The Simpsons: Tapped Out
Task scheduling and payout timing are the only decisions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.