head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Mind & Math
A siege-war MMORPG defined by clan politics, PvP reads under castle warfare, and deep class optimisation.

Optimization · Practiced Mastery
Tolkien-licensed RTS with freeform base building and large-scale faction warfare.
Lineage 2 leans Optimization (Mind & Math); The Lord of the Rings: The Battle for Middle-earth II leans Optimization (Practiced Mastery).
The Lord of the Rings: The Battle for Middle-earth II leans a little harder on execution, though the gap is small.
Lineage 2
Auto-attack systems limit individual twitch expression
The Lord of the Rings: The Battle for Middle-earth II
Moderate APM demands, forgiving unit control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lineage 2
Castle sieges and clan PvP demand reading opponent strategies
The Lord of the Rings: The Battle for Middle-earth II
Human opponents in skirmish reward prediction
Lineage 2 leans a little harder on variance, though the gap is small.
Lineage 2
Drop rates and spoil variance are historically brutal
The Lord of the Rings: The Battle for Middle-earth II
Mostly open information, light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Lineage 2
Class synergies and party compositions for sieges are well-studied
The Lord of the Rings: The Battle for Middle-earth II
Economy, base layout, and faction counters drive wins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.