head to head
Lineage 2 asks more than Tom Clancy's EndWar, and the gap is execution.

Optimization · Mind & Math
A siege-war MMORPG defined by clan politics, PvP reads under castle warfare, and deep class optimisation.

Optimization · Mind & Math
Counter-picking units and out-planning opponents with your voice instead of clicks.
Lineage 2 leans Optimization (Mind & Math); Tom Clancy's EndWar leans Optimization (Mind & Math).
Lineage 2 leans clearly harder on execution.
Lineage 2
Auto-attack systems limit individual twitch expression
Tom Clancy's EndWar
Voice commands remove most mechanical demand by design
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lineage 2
Castle sieges and clan PvP demand reading opponent strategies
Tom Clancy's EndWar
Multiplayer theatre battles reward predicting enemy unit commitments
Lineage 2 leans a little harder on variance, though the gap is small.
Lineage 2
Drop rates and spoil variance are historically brutal
Tom Clancy's EndWar
Fog of war hides compositions until scouted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Lineage 2
Class synergies and party compositions for sieges are well-studied
Tom Clancy's EndWar
Rock-paper-scissors unit counters and upgrade economy are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.