head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A pointer-aim shooting gallery scored on accuracy and combo upkeep.

Execution · Practiced Mastery
A classic adventure game blending precise platforming with environmental puzzle-solving.
Link's Crossbow Training leans Execution (Pure Mechanics); Tomb Raider III: Adventures of Lara Croft leans Execution (Practiced Mastery).
Link's Crossbow Training leans a little harder on execution, though the gap is small.
Link's Crossbow Training
Pointer aim speed and accuracy are literally the whole game
Tomb Raider III: Adventures of Lara Croft
precise platforming and aim required
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Link's Crossbow Training
Targets and enemies follow set spawn patterns
Tomb Raider III: Adventures of Lara Croft
scripted enemies, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Link's Crossbow Training
Stages replay identically for score chasing
Tomb Raider III: Adventures of Lara Croft
minimal randomness
Tomb Raider III: Adventures of Lara Croft leans a little harder on optimization, though the gap is small.
Link's Crossbow Training
Combo multipliers and spawn memorisation lift high scores
Tomb Raider III: Adventures of Lara Croft
exploration routes and puzzles solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.