head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A pointer-aim shooting gallery scored on accuracy and combo upkeep.

Execution · Pure Mechanics
Faster, harder Wolfenstein blending pulp story with brutal shootouts.
Link's Crossbow Training leans Execution (Pure Mechanics); Wolfenstein II: The New Colossus leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Link's Crossbow Training
Pointer aim speed and accuracy are literally the whole game
Wolfenstein II: The New Colossus
Aggressive dual-wield combat punishes sloppy aim.
Wolfenstein II: The New Colossus leans a little harder on reads, though the gap is small.
Link's Crossbow Training
Targets and enemies follow set spawn patterns
Wolfenstein II: The New Colossus
Enemies scripted in arena waves.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Link's Crossbow Training
Stages replay identically for score chasing
Wolfenstein II: The New Colossus
Minimal randomness.
Wolfenstein II: The New Colossus leans a little harder on optimization, though the gap is small.
Link's Crossbow Training
Combo multipliers and spawn memorisation lift high scores
Wolfenstein II: The New Colossus
Weapon upgrades and contraptions modest.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.