head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Light / Casual
A dark comedic narrative adventure following a cheerful girl on a fateful errand.

Variance · Light / Casual
A choice-driven comedy adventure with almost no skill test at all.
Little Misfortune leans Variance (Light / Casual); Tales from the Borderlands leans Variance (Light / Casual).
Tales from the Borderlands leans a little harder on execution, though the gap is small.
Little Misfortune
Walking and choices only
Tales from the Borderlands
Occasional QTEs are the only physical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Little Misfortune
No adaptive opposition
Tales from the Borderlands
No opponent of any kind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Little Misfortune
Choice outcomes hidden on first play
Tales from the Borderlands
Story branches are unknown until chosen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Little Misfortune
Almost nothing to solve, story carries everything
Tales from the Borderlands
Choices barely change outcomes; nothing to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.