head to head
Neither is simply harder - they are hard in different places. Lockdown Protocol demands more reads; Worms W.M.D demands more execution.

Reads · Bluff & Deduction
Crew members on a sealed station run tasks and trials while hidden dissidents kill between alibis.

Reads · Competitive PvP
Modern Worms with crafting and vehicles, keeping the classic turn-based destructible-terrain warfare.
Lockdown Protocol leans Reads (Bluff & Deduction); Worms W.M.D leans Reads (Competitive PvP).
Worms W.M.D leans clearly harder on execution.
Lockdown Protocol
Occasional gunplay and chases, but talk decides more.
Worms W.M.D
Shot arcs, rope swings and vehicle control demand precision
Lockdown Protocol leans clearly harder on reads.
Lockdown Protocol
Proximity-voice interrogation of adaptive human liars dominates.
Worms W.M.D
Multiplayer turns hinge on out-guessing rival worm placement
Lockdown Protocol leans clearly harder on variance.
Lockdown Protocol
Hidden dissident roles and random tasks obscure information.
Worms W.M.D
Wind, crates and random terrain reshape options
Worms W.M.D leans clearly harder on optimization.
Lockdown Protocol
Station tasks and protocols form a light learnable layer.
Worms W.M.D
Crafting and weapon budgeting reward planned turns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.