head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Yakuza-engine detective drama mixing school investigations with stylish street brawls.

Execution · Practiced Mastery
A black-and-white cinematic samurai side-scroller built on parry-timing duels.
Lost Judgment leans Execution (Practiced Mastery); Trek to Yomi leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Lost Judgment
Stance-switching brawls reward combo timing
Trek to Yomi
Parry and counter timing carries every duel
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Lost Judgment
Thugs and bosses are scripted
Trek to Yomi
Enemies follow scripted attack patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Lost Judgment
Investigations are authored, not random
Trek to Yomi
Linear cinematic encounters, nothing hidden
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Lost Judgment
Skill trees and learning boss patterns
Trek to Yomi
Learning combos and enemy patterns is solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.