head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Frozen-planet shooter about managing heat while gunning down giant bugs.

Execution · Pure Mechanics
An arcade test of jump timing and enemy-flipping precision on a single screen.
Lost Planet: Extreme Condition leans Execution (Practiced Mastery); Mario Bros. leans Execution (Pure Mechanics).
Mario Bros. leans a little harder on execution, though the gap is small.
Lost Planet: Extreme Condition
Grapple movement and Akrid weak-point shooting
Mario Bros.
Precise jumps and bump timing under crowding enemies decide survival
Lost Planet: Extreme Condition leans a little harder on reads, though the gap is small.
Lost Planet: Extreme Condition
Multiplayer modes add some mind games
Mario Bros.
Versus mode adds light human interference, enemies are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Lost Planet: Extreme Condition
Campaign encounters are fixed
Mario Bros.
Enemy spawns vary slightly but patterns are quickly learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Lost Planet: Extreme Condition
Thermal energy management and boss weak points
Mario Bros.
POW block usage and enemy routing have known best lines
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.