head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A bullet-hell action-adventure testing dodging and platforming precision through hostile arenas.

Execution · Pure Mechanics
A methodical shooter that rewards learning enemy layouts and conserving resources across connected military bases.
Luna Abyss leans Execution (Pure Mechanics); Quake II leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Luna Abyss
Bullet-hell dodging and platforming demand precise inputs
Quake II
Fast strafe-aim against hard-hitting enemies demands clean inputs
Luna Abyss leans a little harder on reads, though the gap is small.
Luna Abyss
Enemies are scripted, not adapting to you
Quake II
All enemies are scripted; no adaptive AI present
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Luna Abyss
Some randomness in bullet patterns and encounters
Quake II
Item and enemy placement is fixed but unknown on first play
Quake II leans a little harder on optimization, though the gap is small.
Luna Abyss
Weapon and movement mastery reward planning
Quake II
Ammo and health economy tightly constrains routing through every level
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.