head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A scripted RPG-Maker horror testing puzzle-solving and route knowledge.

Optimization · Practiced Mastery
An atmospheric mood piece with light puzzles, testing patience more than skill.
Mad Father leans Optimization (Systems & Chaos); Superbrothers: Sword & Sworcery EP leans Optimization (Practiced Mastery).
Superbrothers: Sword & Sworcery EP leans a little harder on execution, though the gap is small.
Mad Father
Light chase sequences barely test the hands
Superbrothers: Sword & Sworcery EP
Simple timed parries are the only dexterity ask
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mad Father
Scripted horror events, nothing adapts
Superbrothers: Sword & Sworcery EP
No opponent - a mood piece, not a contest
Mad Father leans a little harder on variance, though the gap is small.
Mad Father
Scares and puzzle items are unknown on first playthrough
Superbrothers: Sword & Sworcery EP
Moon-phase secrets are hidden until discovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mad Father
Item puzzles and ending routes are fully mappable
Superbrothers: Sword & Sworcery EP
Light environmental puzzles with gentle solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.