head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
A Columns-style falling-block test of placement speed under acceleration.

Execution · Practiced Mastery
Careful climbing execution and route planning where a single mistimed grab undoes everything.
Magic Jewelry leans Execution (Pure Mechanics); Peak leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Magic Jewelry
Fast column placement under accelerating drop speed
Peak
Stamina-managed grip timing - one slipped input drops the whole climb
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Magic Jewelry
Solo puzzle, nothing to predict
Peak
Co-op against a mountain, no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Magic Jewelry
Random jewel columns are bounded and mappable
Peak
Daily map rotation and item spawns shuffle each ascent
Peak leans a little harder on optimization, though the gap is small.
Magic Jewelry
Stacking for chain matches has known patterns
Peak
Routing the wall and rationing items decides summit attempts
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.