head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A Columns-style falling-block test of placement speed under acceleration.

Execution · Twitch Chaos
An open-world provocation sandbox where escalating NPC reactions reward creative routing more than precise gunplay.
Magic Jewelry leans Execution (Pure Mechanics); Postal 2 leans Execution (Twitch Chaos).
Magic Jewelry leans a little harder on execution, though the gap is small.
Magic Jewelry
Fast column placement under accelerating drop speed
Postal 2
First-person gunplay and melee require moderate aim under escalating chaos
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Magic Jewelry
Solo puzzle, nothing to predict
Postal 2
NPCs react to player actions but follow scripted response trees
Postal 2 leans a little harder on variance, though the gap is small.
Magic Jewelry
Random jewel columns are bounded and mappable
Postal 2
NPC crowd reactions and police escalation introduce real run variability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Magic Jewelry
Stacking for chain matches has known patterns
Postal 2
Errand routing and weapon selection provide a shallow planning layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.