head to head
Maiden & SpellvsQuake
Maiden & Spell leans Execution (Pure Mechanics); Quake leans Execution (Pure Mechanics).
Maiden & SpellQuake
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads4 vs 3
Maiden & Spell leans harder on reads: Human opponents in versus add prediction layer
Variance2 vs 1
Maiden & Spell leans harder on variance: Patterns are largely fixed and memorizable
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

