head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
An arcade test of jump timing and enemy-flipping precision on a single screen.

Execution · Pure Mechanics
Stacking wobbly bricks quickly while sabotage spells fly between players.
Mario Bros. leans Execution (Pure Mechanics); Tricky Towers leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Bros.
Precise jumps and bump timing under crowding enemies decide survival
Tricky Towers
Placing physics bricks fast under pressure is the core test
Tricky Towers leans a little harder on reads, though the gap is small.
Mario Bros.
Versus mode adds light human interference, enemies are scripted
Tricky Towers
Timing spells against specific human rivals adds light prediction
Tricky Towers leans a little harder on variance, though the gap is small.
Mario Bros.
Enemy spawns vary slightly but patterns are quickly learned
Tricky Towers
Brick sequence and wobble physics inject chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Bros.
POW block usage and enemy routing have known best lines
Tricky Towers
Stable stacking shapes are learnable patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.