head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Pure Chaos
The original board-game party romp where dice and Chance Time happily overrule whoever played best.

Variance · Pure Chaos
A Mario Party-style Sonic board game where hidden movement cards drive the race for Precioustones.
Mario Party leans Variance (Pure Chaos); Sonic Shuffle leans Variance (Pure Chaos).
Mario Party leans a little harder on execution, though the gap is small.
Mario Party
Stick-rotating and button minigames test hands briefly.
Sonic Shuffle
Minigames need modest timing and reflexes
Sonic Shuffle leans a little harder on reads, though the gap is small.
Mario Party
Mild rivalry calls in versus minigames.
Sonic Shuffle
Some bluffing against human opponents in card duels
Mario Party leans a little harder on variance, though the gap is small.
Mario Party
Dice rolls and chance time decide most boards.
Sonic Shuffle
Hidden movement cards and board events dominate outcomes
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mario Party
Star routing gives a thin strategic layer.
Sonic Shuffle
Basic card management and route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.