head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Variance · Pure Chaos
A Mario Party-style Sonic board game where hidden movement cards drive the race for Precioustones.

Variance · Pure Chaos
The Switch revival where character-specific dice add one strategic choice to the luck festival.
Sonic Shuffle leans Variance (Pure Chaos); Super Mario Party leans Variance (Pure Chaos).
Super Mario Party leans a little harder on execution, though the gap is small.
Sonic Shuffle
Minigames need modest timing and reflexes
Super Mario Party
Joy-Con motion minigames test brief coordination.
Sonic Shuffle leans a little harder on reads, though the gap is small.
Sonic Shuffle
Some bluffing against human opponents in card duels
Super Mario Party
Ally and item plays nudge rivalries.
Super Mario Party leans a little harder on variance, though the gap is small.
Sonic Shuffle
Hidden movement cards and board events dominate outcomes
Super Mario Party
Character dice and bonus stars decide most games.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sonic Shuffle
Basic card management and route planning
Super Mario Party
Custom dice choice is the one real decision.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.