head to head
Mario + Rabbids Kingdom BattlevsPlanescape: Torment
Mario + Rabbids Kingdom Battle leans Optimization (Pure Optimization); Planescape: Torment leans Optimization (Pure Optimization).
Mario + Rabbids Kingdom BattlePlanescape: Torment
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 1
Planescape: Torment leans harder on reads: NPCs are scripted personalities; no adaptive opponent exists
Variance3 vs 3
Even - both lean on variance about the same.
Optimization8 vs 7
Mario + Rabbids Kingdom Battle leans harder on optimization: Movement chains and team-jump routing are puzzle-solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

