head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Turn-based tactics where movement combos turn battles into solvable puzzles.

Optimization · Pure Optimization
Methodically mapping a fixed labyrinth while managing levelling and gear economy.
Mario + Rabbids Kingdom Battle leans Optimization (Pure Optimization); Shining in the Darkness leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mario + Rabbids Kingdom Battle
Turn-based; no dexterity gate
Shining in the Darkness
Menu-driven turn battles need no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mario + Rabbids Kingdom Battle
Enemy AI follows predictable rules
Shining in the Darkness
Monsters follow fixed behaviour tables
Shining in the Darkness leans a little harder on variance, though the gap is small.
Mario + Rabbids Kingdom Battle
Hit chances are mostly deterministic percentages
Shining in the Darkness
Maze layout and random encounters are unknown until mapped
Mario + Rabbids Kingdom Battle leans a little harder on optimization, though the gap is small.
Mario + Rabbids Kingdom Battle
Movement chains and team-jump routing are puzzle-solvable
Shining in the Darkness
Mapping the labyrinth and grinding gear efficiently is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.