head to head
Mario + Rabbids Kingdom BattlevsZork III: The Dungeon Master
Mario + Rabbids Kingdom Battle leans Optimization (Pure Optimization); Zork III: The Dungeon Master leans Optimization (Pure Optimization).
Mario + Rabbids Kingdom BattleZork III: The Dungeon Master
Axis by axis
Execution1 vs 0
Mario + Rabbids Kingdom Battle leans harder on execution: Turn-based; no dexterity gate
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Zork III: The Dungeon Master leans harder on variance: Hidden rooms and timed events punish unmapped exploration
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

