head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A lemmings-style puzzle series testing deterministic route planning for marching minis.

Optimization · Pure Optimization
A physics puzzle-platformer about swapping three heroes to improvise solutions.
Mario vs. Donkey Kong: Tipping Stars leans Optimization (Pure Optimization); Trine leans Optimization (Pure Optimization).
Trine leans a little harder on execution, though the gap is small.
Mario vs. Donkey Kong: Tipping Stars
Stylus rib-placement under mild time pressure
Trine
Physics platforming and wizard-box stacking need dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mario vs. Donkey Kong: Tipping Stars
Minis follow strict lemming-like movement rules
Trine
No opponent; puzzles are fixed
Trine leans a little harder on variance, though the gap is small.
Mario vs. Donkey Kong: Tipping Stars
Puzzles are fully deterministic and visible
Trine
Levels are static and fully visible
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mario vs. Donkey Kong: Tipping Stars
Routing minis to the door efficiently is the whole test
Trine
Choosing the right hero and contraption solves each obstacle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.