head to head
Virtua Fighter 5: Final Showdown asks more than Marvel vs. Capcom 2: New Age of Heroes, and the gap is optimization.

Execution · Grand Arena
Chaotic tag fighter whose top tiers reward blistering execution and assist mastery.

Execution · Grand Arena
Often called the most pure expression of high-level 3D fighting, built almost entirely on frame-data optimisation and throw-tech reads.
Marvel vs. Capcom 2: New Age of Heroes leans Execution (Grand Arena); Virtua Fighter 5: Final Showdown leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel vs. Capcom 2: New Age of Heroes
infinite combos and assist timing demand elite hands
Virtua Fighter 5: Final Showdown
Precise evade directions and just-frame throws set a high execution standard
Virtua Fighter 5: Final Showdown leans a little harder on reads, though the gap is small.
Marvel vs. Capcom 2: New Age of Heroes
humans bait assists and mix high-low constantly
Virtua Fighter 5: Final Showdown
Throw-tech guessing and opponent tendency exploitation are the core loop
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel vs. Capcom 2: New Age of Heroes
fully deterministic engine
Virtua Fighter 5: Final Showdown
No RNG; all information is transparent
Virtua Fighter 5: Final Showdown leans clearly harder on optimization.
Marvel vs. Capcom 2: New Age of Heroes
team order, assist synergy, and matchup knowledge
Virtua Fighter 5: Final Showdown
Throw-tech rates, evade directions, and frame data are extensively studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Marvel vs. Capcom 2: New Age of Heroes →
full breakdown
Virtua Fighter 5: Final Showdown →