head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A modern-war reboot following Tier 1 operators in Afghanistan.

Execution · Pure Mechanics
An arcade-style soccer simulation with licensed national teams.
Medal of Honor (2010) leans Execution (Practiced Mastery); World Tour Soccer 2002 leans Execution (Pure Mechanics).
World Tour Soccer 2002 leans a little harder on execution, though the gap is small.
Medal of Honor (2010)
Modern gunplay in campaign and multiplayer
World Tour Soccer 2002
player control, passing and shooting precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor (2010)
Competitive MP adds human prediction
World Tour Soccer 2002
opponent play in human matches adds reads
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor (2010)
Scripted campaign, modest MP randomness
World Tour Soccer 2002
minor bounce/ref randomness
Medal of Honor (2010) leans a little harder on optimization, though the gap is small.
Medal of Honor (2010)
Loadouts and map control are learnable
World Tour Soccer 2002
tactics and formation choices solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.