head to head
World Tour Soccer 2002 asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
An arcade-style soccer simulation with licensed national teams.
Super Mario World leans Execution (Pure Mechanics); World Tour Soccer 2002 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
World Tour Soccer 2002
player control, passing and shooting precision
World Tour Soccer 2002 leans clearly harder on reads.
Super Mario World
Scripted Koopas adapt to nothing
World Tour Soccer 2002
opponent play in human matches adds reads
World Tour Soccer 2002 leans a little harder on variance, though the gap is small.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
World Tour Soccer 2002
minor bounce/ref randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
World Tour Soccer 2002
tactics and formation choices solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.