head to head
World Tour Soccer 2002 asks more than Super Mario Odyssey, and the gap is reads.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
An arcade-style soccer simulation with licensed national teams.
Super Mario Odyssey leans Execution (Pure Mechanics); World Tour Soccer 2002 leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
World Tour Soccer 2002
player control, passing and shooting precision
World Tour Soccer 2002 leans clearly harder on reads.
Super Mario Odyssey
No adaptive opponents whatsoever.
World Tour Soccer 2002
opponent play in human matches adds reads
World Tour Soccer 2002 leans a little harder on variance, though the gap is small.
Super Mario Odyssey
Almost no randomness in level design.
World Tour Soccer 2002
minor bounce/ref randomness
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Super Mario Odyssey
Moon routes and movement tech learnable.
World Tour Soccer 2002
tactics and formation choices solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.