head to head
Medal of Honor asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
Modern-military shooting execution with a light multiplayer prediction layer.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Medal of Honor leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Super Mario World leans a little harder on execution, though the gap is small.
Medal of Honor
Aimbot trivialises both scripted campaign and multiplayer firefights
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Medal of Honor leans clearly harder on reads.
Medal of Honor
Human multiplayer lobbies add modest prediction
Super Mario World
Scripted Koopas adapt to nothing
Medal of Honor leans a little harder on variance, though the gap is small.
Medal of Honor
Scripted ambushes are unknown only on first contact
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans a little harder on optimization, though the gap is small.
Medal of Honor
Map and loadout knowledge add a light planning layer
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.