head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Grand Arena
A fast neutral-heavy anime fighter where Moon Style selection and constant opponent modelling drive competitive outcomes.

Execution · Grand Arena
Frame-perfect execution fused with constant prediction of an adapting human opponent.
Melty Blood: Type Lumina leans Execution (Grand Arena); Ultra Street Fighter IV leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Melty Blood: Type Lumina
Moon Skill extensions and tight neutral movement set a high execution bar
Ultra Street Fighter IV
One-frame links and FADC timing set a brutal hands ceiling
Melty Blood: Type Lumina leans a little harder on reads, though the gap is small.
Melty Blood: Type Lumina
Moon Style matchup shifts and opponent adaptations are constant
Ultra Street Fighter IV
Footsies and conditioning the human opponent is the core duel
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Melty Blood: Type Lumina
No RNG; all match states are fully visible
Ultra Street Fighter IV
Almost nothing hidden once both characters are known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Melty Blood: Type Lumina
Moon pairings and character-specific punish routes reward study
Ultra Street Fighter IV
Frame data, matchups and option-selects form deep studied theory
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.