head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Threading precise inputs through scripted guard gauntlets aboard a controlled and memorisable facility.

Execution · Practiced Mastery
A brutally resource-scarce survival game that rewards upgrade planning and precise gunplay equally.
Metal Gear Solid 2: Sons of Liberty leans Optimization (Practiced Mastery); The Evil Within leans Execution (Practiced Mastery).
The Evil Within leans a little harder on execution, though the gap is small.
Metal Gear Solid 2: Sons of Liberty
First-person aim and guard reaction windows demand precise input
The Evil Within
Precise shooting and crafting under scarce resources demand execution
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid 2: Sons of Liberty
Guards radio for backup on scripted triggers, not adaptive tactics
The Evil Within
Haunted follow fixed behaviours; Ruvik is a scripted trigger
The Evil Within leans a little harder on variance, though the gap is small.
Metal Gear Solid 2: Sons of Liberty
Alert timers and item pickups create some hidden-state tension
The Evil Within
Chest contents and drop tables have minor variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid 2: Sons of Liberty
Chokepoint memorisation and radar manipulation are learnable and repeatable
The Evil Within
Upgrade tree, bottle routing and enemy-avoid sequencing are deeply optimisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.