head to head
Metal Gear Solid 3: SubsistencevsTom Clancy's Ghost Recon Breakpoint
Metal Gear Solid 3: Subsistence leans Optimization (Practiced Mastery); Tom Clancy's Ghost Recon Breakpoint leans Optimization (Practiced Mastery).
Metal Gear Solid 3: SubsistenceTom Clancy's Ghost Recon Breakpoint
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 3
Tom Clancy's Ghost Recon Breakpoint leans harder on variance: Patrols and gear drops add light randomness
Optimization7 vs 6
Metal Gear Solid 3: Subsistence leans harder on optimization: Camo, food and route systems reward deep mastery
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

