head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A survival-crafting loop where resource budgeting matters more than combat skill.

Optimization · Pure Optimization
An open-world Caribbean sandbox of ship duels, sword fights, trading, and treasure hunting.
Metal Gear Survive leans Optimization (Pure Optimization); Sid Meier's Pirates! leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Survive
Spear-and-fence combat is deliberate, not twitchy
Sid Meier's Pirates!
Sword duel timing and ship-handling minigames
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Survive
Wanderers are mindless scripted zombies
Sid Meier's Pirates!
AI captains follow simple fixed behaviours
Sid Meier's Pirates! leans a little harder on variance, though the gap is small.
Metal Gear Survive
Dust exploration hides resources until scouted
Sid Meier's Pirates!
Treasure locations, wind, and town states roll randomly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Survive
Base-building, crafting chains and resource budgeting carry survival
Sid Meier's Pirates!
Trade routes, faction standing, and career planning dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.