head to head
Might & Magic: Heroes VIvsTiny Metal: Full Metal Rumble
Might & Magic: Heroes VI leans Optimization (Pure Optimization); Tiny Metal: Full Metal Rumble leans Optimization (Pure Optimization).
Might & Magic: Heroes VITiny Metal: Full Metal Rumble
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads3 vs 4
Tiny Metal: Full Metal Rumble leans harder on reads: Human opponents reward predicting their advances
Variance4 vs 3
Might & Magic: Heroes VI leans harder on variance: combat rolls and map resources random
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

