head to head
Neither is simply harder - they are hard in different places. The Elder Scrolls V: Skyrim demands more execution; Tiny Metal: Full Metal Rumble demands more reads.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.

Optimization · Pure Optimization
A turn-based tactics game about maneuvering units to outmatch the enemy.
The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization); Tiny Metal: Full Metal Rumble leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Tiny Metal: Full Metal Rumble
Issuing unit orders has no twitch demand
Tiny Metal: Full Metal Rumble leans clearly harder on reads.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Tiny Metal: Full Metal Rumble
Human opponents reward predicting their advances
Tiny Metal: Full Metal Rumble leans a little harder on variance, though the gap is small.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Tiny Metal: Full Metal Rumble
Some combat rolls and fog add uncertainty
Tiny Metal: Full Metal Rumble leans a little harder on optimization, though the gap is small.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
Tiny Metal: Full Metal Rumble
Unit composition, terrain and economy decide battles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.