head to head
Mindustry asks more than Rome: Total War, and the gap is optimization.

Optimization · Pure Optimization
Factory-meets-tower-defense; belts feed your defenses.

Optimization · Pure Optimization
A landmark strategy game combining a turn-based campaign for control of Rome with massive real-time battles.
Mindustry leans Optimization (Pure Optimization); Rome: Total War leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mindustry
some tower placement under pressure
Rome: Total War
Real-time battle micro rewards quick unit handling
Rome: Total War leans a little harder on reads, though the gap is small.
Mindustry
scripted enemy waves
Rome: Total War
Optional multiplayer battles; campaign AI is mappable
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mindustry
map layout variation
Rome: Total War
Diplomacy and AI moves add modest fog
Mindustry leans clearly harder on optimization.
Mindustry
factory belts and logistics chains
Rome: Total War
Campaign economy, recruitment, and battle tactics are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.