head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Family-friendly dungeon crawler that swaps Minecraft's building for loot and hack-and-slash.

Optimization · Systems & Chaos
A dystopian survival adventure about blending into a drugged English town gone wrong.
Minecraft Dungeons leans Optimization (Practiced Mastery); We Happy Few leans Optimization (Systems & Chaos).
Minecraft Dungeons leans a little harder on execution, though the gap is small.
Minecraft Dungeons
Dodge-rolls and kiting through mob swarms
We Happy Few
Clunky melee and stealth with low ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Minecraft Dungeons
Enemies are scripted hordes
We Happy Few
Wellies follow scripted suspicion rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Minecraft Dungeons
Random loot and enchantment rolls drive power
We Happy Few
Procedural districts and loot vary per run
Minecraft Dungeons leans a little harder on optimization, though the gap is small.
Minecraft Dungeons
Gear synergies and enchant builds carry difficulty
We Happy Few
Conformity systems, crafting, and routes are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.