head to head
MiSidevsPerception
MiSide leans Variance (Light / Casual); Perception leans Variance (Systems & Chaos).
MiSidePerception
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
Perception leans harder on variance: Blind navigation makes layouts hidden information at first
Optimization3 vs 4
Perception leans harder on optimization: Managing noise and learning routes converges quickly
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

