head to head

MiSide cover artvsPerception cover art

MiSidevsPerception

MiSide leans Variance (Light / Casual); Perception leans Variance (Systems & Chaos).

EXECUTION1 /10READS0 /10VARIANCE3 /10OPTIMIZATION3 /10
MiSidePerception

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance3 vs 4

Perception leans harder on variance: Blind navigation makes layouts hidden information at first

Optimization3 vs 4

Perception leans harder on optimization: Managing noise and learning routes converges quickly

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

MiSide

full breakdown

Perception