head to head
StarCraft asks more than Mobile Legends: Bang Bang, and the gap is optimization.

Optimization · Grand Arena
Streamlined mobile MOBA built around fast 5v5 matches and macro objective play.

Optimization · Grand Arena
A real-time strategy classic where perfected build orders and mechanical speed decide most matches.
Mobile Legends: Bang Bang leans Optimization (Grand Arena); StarCraft leans Optimization (Grand Arena).
StarCraft leans a little harder on execution, though the gap is small.
Mobile Legends: Bang Bang
Touch-screen skillshots and combos, simplified mechanics
StarCraft
APM and micro control ceiling is huge
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mobile Legends: Bang Bang
Predicting human rotations, ganks, and objective timing
StarCraft
scouting and predicting human opponent builds
Mobile Legends: Bang Bang leans a little harder on variance, though the gap is small.
Mobile Legends: Bang Bang
Fog of war hides enemy positions briefly
StarCraft
minimal hidden info beyond fog of war
StarCraft leans clearly harder on optimization.
Mobile Legends: Bang Bang
Builds, drafting, and macro objective control decide games
StarCraft
build orders and economy are near-solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.