head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Grand Arena
Streamlined mobile MOBA built around fast 5v5 matches and macro objective play.

Optimization · Grand Arena
Blizzard's hero-centric RTS where build-order theory meets surgical unit micro against humans.
Mobile Legends: Bang Bang leans Optimization (Grand Arena); Warcraft III: Reign of Chaos leans Optimization (Grand Arena).
Warcraft III: Reign of Chaos leans a little harder on execution, though the gap is small.
Mobile Legends: Bang Bang
Touch-screen skillshots and combos, simplified mechanics
Warcraft III: Reign of Chaos
Micro of heroes and units decides fights
Warcraft III: Reign of Chaos leans a little harder on reads, though the gap is small.
Mobile Legends: Bang Bang
Predicting human rotations, ganks, and objective timing
Warcraft III: Reign of Chaos
Scouting and out-guessing a human opponent's tech
Warcraft III: Reign of Chaos leans a little harder on variance, though the gap is small.
Mobile Legends: Bang Bang
Fog of war hides enemy positions briefly
Warcraft III: Reign of Chaos
Creep routes and item drops add randomness
Warcraft III: Reign of Chaos leans a little harder on optimization, though the gap is small.
Mobile Legends: Bang Bang
Builds, drafting, and macro objective control decide games
Warcraft III: Reign of Chaos
Build orders, creeping routes, and matchup theory run deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.