head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Trial-and-error survival through scripted horror events that memorisation defuses.

Optimization · Systems & Chaos
Guided detective clue-hunting with hidden answers and minimal challenge.
Mogeko Castle leans Optimization (Systems & Chaos); Murdered: Soul Suspect leans Optimization (Systems & Chaos).
Mogeko Castle leans a little harder on execution, though the gap is small.
Mogeko Castle
Occasional chase sequences need only basic movement
Murdered: Soul Suspect
Walking and clue-clicking; demon stealth is trivial
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mogeko Castle
Pursuers are scripted horrors, not adaptive minds
Murdered: Soul Suspect
Demons follow simple fixed patrols
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mogeko Castle
Deaths come from unknown-until-triggered scripted events
Murdered: Soul Suspect
Clues and case answers are hidden until found
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mogeko Castle
Trial-and-error route knowledge solves the castle completely
Murdered: Soul Suspect
Deduction sequences are guided puzzles with known answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.