head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Trial-and-error survival through scripted horror events that memorisation defuses.

Optimization · Pure Optimization
A noir Fables investigation where QTE action wraps a scripted mystery with limited genuine deduction.
Mogeko Castle leans Optimization (Systems & Chaos); The Wolf Among Us leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mogeko Castle
Occasional chase sequences need only basic movement
The Wolf Among Us
Action sequences use basic QTE with low penalty for failure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mogeko Castle
Pursuers are scripted horrors, not adaptive minds
The Wolf Among Us
Fables inhabitants follow scripted roles with no adaptive modelling
Mogeko Castle leans a little harder on variance, though the gap is small.
Mogeko Castle
Deaths come from unknown-until-triggered scripted events
The Wolf Among Us
Investigation choices partially obscure which evidence matters
The Wolf Among Us leans a little harder on optimization, though the gap is small.
Mogeko Castle
Trial-and-error route knowledge solves the castle completely
The Wolf Among Us
Scene order and evidence collection allow minor optimisation of deduction paths
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.