head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
Breakout Monster Hunter where learning each beast's moveset turns terror into routine.

Execution · Practiced Mastery
A brutally resource-scarce survival game that rewards upgrade planning and precise gunplay equally.
Monster Hunter: World leans Optimization (Practiced Mastery); The Evil Within leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Monster Hunter: World
Deliberate weapon timing against huge movesets
The Evil Within
Precise shooting and crafting under scarce resources demand execution
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Monster Hunter: World
Monsters are learnable scripts, never adaptive
The Evil Within
Haunted follow fixed behaviours; Ruvik is a scripted trigger
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Monster Hunter: World
Decoration drops are notorious RNG
The Evil Within
Chest contents and drop tables have minor variance
Monster Hunter: World leans a little harder on optimization, though the gap is small.
Monster Hunter: World
Knowing the monster and building counters is the game
The Evil Within
Upgrade tree, bottle routing and enemy-avoid sequencing are deeply optimisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.